Robo Fight Adventure
- Description
Robo Fight needed a character set and background art energetic enough to carry combat scenes, menus and marketing, with every robot readable at a glance. WOBL built each character on a shared chassis system that varies by head shape, weapon mount and color accent, then tested silhouettes against each other.
- Category
- Game Design
- Tools
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Figma
Adobe Illustrator
Project brief
01 What Robo Fight Adventure needed
Robo Fight is an action game that combines vibrant graphics with engaging gameplay. The brief asked for a character set and background art that could carry the game's energetic tone across combat scenes, menus, and marketing, with each robot needing a distinct silhouette.
02 How the studio approached it
WOBL designed each robot on a shared chassis system, with a recognizable body proportion that varied by head shape, weapon mount, and color accent. Silhouettes were tested against each other to confirm no two characters read the same at thumbnail size.
03 What came out of it
Deliverables included a full robot character roster, background art, and a UI asset kit.